![]() The weapons in the game should have the same accuracy and precision that their real life counterparts had REGARDLESS of the class of the ship.Īnother example of this kind of lame rationalizing is the way they developers have given the 5"/38 guns on the Sims a ludicrous arch. In other words, the game developers have made that kind of lame rationalizing relevant. If his kind of lame rationalizing was irrelevant then the game developers would not intentionally make BB gunner underperform. Meaning Destroyers and Cruisers should not have their insane accuracy, if Battleships are to have such bad dispersion. He is pointing out the fact that BBs and Cruisers, even Destroyers, had the same (and in some cases for the cruisers and destroyers worse) FCS systems. The answer is that because of some mythical subjective perception of and devotion to balance that needs to pander to the lowest common denominator of players they intentionally make the BBs perform worse than they really should. ![]() Technically, it is a precision problem and not an accuracy problem. Perhaps I could buy some coins to make it more accurate? What gives? Is there some weird leveling up system to get these things more accurate? So far, I don't see anything to increase accuracy. ![]() It seems like there is an algorithm that patterns the shot with a 95% likelyhood that the round will fall outside a very wide circle around the POA, and only a 5% chance that the round will actually hit POA. I can't count the number of times my New York was taken out within one minute of the match starting. These guns are more accurate than that? Couple that with the fact that it's so easy for a carrier to take the battleships out, and they're practically worthless. ![]() When I've got a target in my sights, sitting dead still, and I fire a full salvo, it's like shooting a donut shaped salvo. ![]()
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